Runeheim Known Theater

Runeheim Local Theater

Runeheim Population: 

Reich Population: 70
Levied Population: 3
Total Population: 73

Runeheim Virtues and Vices: 

Reich Law: 9 (Advanced)
Reich Commerce: 31 (Advanced)
Reich Tradition: 4 (Advanced)
Reich Darkness: 21 (Advanced)
Reich Exploitation: 23 (Advanced)
Reich Decadence: 3 (Basic)

Minor Law Opportunity
4/10
Moderate Law Opportunity
9/30
Minor Commerce Opportunity
4/10
Moderate Commerce Opportunity
1/30
Minor Tradition Opportunity
5/10
Moderate Tradition Opportunity
16/30
Minor Darkness Crisis
6/10
Moderate Darkness Crisis
5/30
Minor Exploitation Crisis
9/10
Moderate Exploitation Crisis
10/30
Minor Decadence Crisis
3/10

Runeheim Tradition Values:

Strong Order

Weak Collectivism

Weak Diversity

mage Dominion:

Chapter 15- None

Chapter 16 – Earth

Chapter 17- Air

Chapter 18- air

Chapter 14- air

Provinces

The Greywater

Plains x3
Coastal
Forest

Runeheim

Landmarks

Fort (House Dragomir)
-Military Armorer (House Dragomir)
-Archery Range (House Fafnir)
-Quartermaster (Unstaffed)
Pillory (House Dragomir)
Church (Runeheim Diocese)
Rookery (RSS)
Graveyard (1/5 Full)
Smithing District
Needleworker’s Workshops
Carpenter’s Workshops
Refectorium – (Runeheim Diocese)
Brothel (The Disinherited)
Bureau (House Dragomir)
Warehouse (The Grey Company): 2 Military Mounts, 2 Military Weaponry

Warehouse (The Shahzadah): 6 Lumber, 10 Stone, 12 Iron Beams, 10 Preserved Rations, 12 Hide Bundles

Stockpile: 1 Preserved Rations, 13 Stone, 10 Oil, 10 Canvas, 4 Lumber, 4 Hide Bundles

Paths
Roads

Demographics

3 Merchants (Gothic)
5 Gentry (Gothic) – 1 Unemployed
4 Peasants (Gothic)-  1 Unemployed
5 Merchants (Njordic)- 2 unemployed
1 Peasants (Njordic)
9 Scum (Gothic)
3 Scum (Njordic)
1 Knaves (Njordic) (The Disinherited)
1 Brigands (Gothic) (The Disinherited)

Virtues

Law: 6
Tradition: 4
Commerce: 6

Vices

Darkness: 3 (Curse of Jul, Curse of Sveas)
Exploitation: 9
Decadence: 1

Downtimes Available

Smithing District:  Take 5 Blacksmithing Actions.
Needleworker’s Workshop: Take 2 Needleworking Actions
Carpenter’s Workshops: Take 2 Carpentry Actions
Brothel: 1 Silver (and a Downtime) may be spent here to remove 1 Despair, gain 1 Comfort for the next Chapter, and gain Venial Lust. If a party is announced, attendees also gain 1 Experience Point.

 

Unverbrannter Farm

Landmarks

Farming Village
-7 Fields (Max)

-Barns

-Hemp Crofts

-Farming Town Hall
-Pigsties

Paths

Stockpile:

Demographics

3 Peasants (Njordic)
1 Peasants (Gothic)
1 Gentry (Gothic)

1 Scum (Njordic)

Virtues

Commerce: 4
Law: 1

Vices

Darkness: 1
Exploitation: 3
Decadence: 1

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Vegetables equal to (Farming Skill x Fields), Hemp equal to (Farming Skill x Fields) and 1 Canvas. Produces food during the winter and can support two additional fields. 

 

Gráirsteinar

Landmarks

Harbor
Fishing Piers 
Paths

Stockpile:

Demographics

1 Merchants (Njordic)
1 Peasants (Hestrali)

Virtues

Commerce: 2

Vices

Darkness: 2
Exploitation: 1

Downtimes Available

Fishing Piers: Procure Meat equal to Hunting Skill x 3 and 1 Food. Location Passively produces 3 food. 

Kristalviður

Landmarks

Forester Village
-Clearcutting Progress 0 (1 actions til next level)
Paths
Stockpile: 1 Lumber

Demographics

1 Peasants (Njordic)

 

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Forester Village:  Procure Lumber equal to Forestry Skill, modified by Clearcutting Progress

 

Near Fjárhús

Landmarks

Farming Village
-3 Fields (8 actions til next level)
-Hemp Crofts
-Barns
-Pigsties
Paths

Stockpile: 17 Canvas, 9 Stone, 4 Iron Beams, 2 Lumber, 1 Hide Bundles

Demographics

3 Peasants (Njordic)
1 Peasants (Gothic)

Virtues

Commerce: 4

Vices

Darkness: 1
Exploitation: 3

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Hemp equal to (Farming Skill x 3), produces Farming Skill in Vegetables for each level of Fields and one Canvas

Síðasta Vörður, the Last Sentinel

Mountains x3
Coastal
Hills

The Graverens

57eb5cca5196996de1ca3fa15f97bccc

Landmarks

Stone Mining Village
-Shaft Depth 0 (1 actions til level up)

Paths

Stockpile: 1 Stone

 

Demographics

1 Peasants (Njordic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Stone Mining Village:  Procure Stone equal to Mining Skill, modified by Shaft Depth

Eisenstadt

Landmarks

Iron Mining Village
-Shaft Depth 2 (7 actions til level up)
-Smeltery
Paths

Stockpile: 4 Iron Beams

Demographics

1 Peasants (Gothic)
1 Peasants (Njordic)

Virtues

Commerce: 2

Vices

Darkness: 1
Exploitation: 1

Downtimes Available

Iron Mining Village:  Procure Iron Beams equal to Mining Skill, modified by Shaft Depth, Soft Iron equal to (Mining Skill x 3), and Hard Iron equal to Mining Skill

hAEDEPOR (D8)

Hills x3
Mountains x2

Haedepor Village

Landmarks

Rancher Village
-Herds 1 (10 actions til level up)
Paths

Demographics

1 Peasants (Njordic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Rancher Village:  Procure Canvas equal to Farming Skill, modified by Herds

Ormwood (c13)

Forest x3
Coastal x2

 Blutwurst Village

Landmarks

Hunting Village
-Paths

Stockpile: 3 Hide Bundles

Demographics

1 Scum (Njordic)
1 Peasants (Gothic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Rancher Village:  Procure Hide bundles equal to Hunting Skill

Snæljón (H12)

Mountains 
Forest
Plains x2
Tundra

Kjarralund

Landmarks

Farming Village 
1 Fields (8 more actions to upgrade)
Pigsties
Granary – 20/20 Food
Paths

Stockpile: 1 Canvas

 

Demographics

2 Peasant (Njordic)
1 Peasant (Njordic)
1 Scum (Njordic)

Virtues

Commerce: 3

Vices

Darkness: 2
Exploitation: 3

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Hemp equal to (Farming Skill x 3), Meat equal to (Farming Skill x 3), one Food and one Canvas. Part of the Food crop can be used to feed the pigs for fattening. During Summer, the pigs will be slaughtered which will double Food production of the Farming Village for that Chapter

Hrafnajall (G15)

Mountains x4
Hills

 

Hrafnakastali

Landmarks

Fort (SABOTAGED – Chapter 13)
Paths

Stockpile: 

Demographics

3 Gentry (Rogalian) – 3 unemployed
2 Peasant (Rogalian) –  2 unemployed
2 Gentry (Njordic) – 2 unemployed

Virtues

Law: 1

Vices

Darkness: 1

 Verglas (J10)

Mountains
Forest x3
Tundra

Survold

Landmarks

Forester Village
Clearcutting 3 (8 more actions to upgrade)
Forager’s Huts
Hare Trapper Camps
Tanning Racks
Woodsheds
Forestry Town Hall
Paths

Stockpile: 9 Lumber, 1 Hide Bundle

Demographics

 5 Peasants (Njordic)
1 Gentry (Gothic)

Virtues

Commerce: 5
Law: 1

Vices

Darkness: 1
Exploitation 4
Decadence: 1

Downtimes Available

Forester Village: Generates their Forestry Skill in Lumber, 3 x Forestry Skill in Vegetables, Forestry Skill in Meat and generates 1 Food, Forestry Skill in Scrap Leather and generates 1 Hide Bundle, produces 3 x Forestry Skill in Softwood or Hardwood

Rightfork (g13) 

Mountains x2
Hills
Plains
Tundra

 

Archaeology Downtime: Giant Stone Face – 1 Darkness

Paths

Roterstolz

Landmarks

Farming Village
1 Fields (10 more actions to upgrade)

Paths

 

 

Demographics

1 Peasant (Njordic)
 

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill. 

Blodford (B22)

Plains x2
Coastal 
Tundra
Mountains

 

Archaeology Downtime: Ruins of Sistegard (Fully Explored)

B24 Placeholder

Mountains x3
Coastal x2 

 

Archaeology Downtime: Ruin of small village with a cavern nearby (Fully explored)

C5 Placeholder

Mountains x4
Coastal

 

Fortress (Underlord Dwarves)

c7 Placeholder

Mountains x3
Hills x2

Gunpowder Cache
Mining Downtime:
Salvage 1 keg (100 shots worth) of Black Powder from the cache for each level of the Mining skill.

c15 Placeholder

Forest x3
Coastal x2

 

Archaeology Donwtime: Blood-Stained Grotto (Fully Explored) – 1 Darkness

Paths

Rimfrost Hals (c19)

Coastal x3
Forest
Tundra

Archaeology Downtime: Cave with an unnatural chill (Fully Explored)

c17 Placeholder 

Coastal x2
Forest x 2
Tundra

 

 

Paths

Förrädarpass (C21)

Coastal x3
Tundra
Hills

Land Bridge connecting the Northern and Southern shores of the Kaltlina

Jattebro          (c25)

Coastal x3
Mountains x2

Archaeology Downtime: Explore the giant ruined bridge (Fully Explored)
Lair (Vulgaris Ideam)

Ruhigberg (d6) 

Mountains x2
Forest x2
Hills

Corrupted Fortress Monastery (The House Stars)

 

d10 Placeholder 

Mountains
Hills x 3
Plains

Archaeology Downtime: Ancient Mass Graves (Fully Explored)

 

Odlingsbar   (d12)

Plains x3
Forest
Hills

Paths

Norvold (d14)

Plains x2
Forest x3

Hunting Village

Trollskog         (e5)

Forest x3
Mountain
Hills

Archaeology Downtime: Explore the ruined orc village

Dail na Mine (E7)

Hills x2
Forest x 2
Mountains

 

Forestry Village (Sons of Craig)

E9 Placeholder

Hills x3
Forest
Tundra

 

Road

E11 Placeholder

Hills x2
Tundra
Forest

 

Archaeology Downtime: Ruins of Ranching Village and Stables

e13 Placeholder

Forest x4
Hills

 

Archaeology Downtime: Ruin of a Hunting Village (Fully Explored) – 1 Darkness

Paths

Stenring          (e17)

Forest x3
Mountains
Hills

Archaeology Downtime: Collapsed structure covered in foliage (Fully Explored)

f8 Placeholder

Forest x3
Hills
Tundra

 

Archaeology Downtime: Ruined Forestry Village

Stockpile: 10 Lumber

F10 Placeholder

Tundra x3
Hills x 2

Archeology Downtime: Abandoned Dwarven Oil Drilling Rig (Fully Explored) – 1 Darkness

Road

F12 Placeholder

Hills x2
Mountains x2
Tundra

 

Archaeology Downtime: Ruined Mining Village (Fully Explored)

Stockpile: 4 Stone

F14 PlaceholdeR

Mountains x2
Hills x3

Paths

Einsamall (F18) 

Mountains
Hills
Forest x 3

Archaeology Downtime: Abandoned Hut (Fully Explored)

G3 Placeholder

Mountains x2
Forest x3

Archeology Downtime: Ruined Orc Village (Fully Explored)

Tjuvskog           (g7)

Forest x4
Tundra

G11 placeholder

Mountains
Hills
Plains 
Tundra x2

Cragroot (G23)

Plains x2
Mountains x2
Forest

Farming Village (Clan Shadowhall)

Arrows Nest (g39)

Mountains x2
Forest x3

Adängærd (I3)

Mountains x3
Forest x 2

Fortress (Underlord Dwarves)

 Stilleskog (I11)

Mountains
Forest x 3
Plains

Paths

I29 Placeholder 

Forest
Hills
Plains x 2
Tundra

 

Archaeology Downtime: Rannveigs End (Fully Explored)

Grǿnnfjall (i33) 

Mountains x2
Hills x3

Strange Mountain (Inaccessible by normal means)

VoiglwzhuR (K9)

Forest
Hills
Tundra x3

Archeology Downtime:

Strange Mud Slicks

L8 Placeholder 

Forest
Hills
Plains x2
TundraÂ