Landmarks
Fort (House Dragomir)
-Military Armorer (House Dragomir)
-Archery Range (House Dragomir)
-Quartermaster (House Dragomir)
Pillory (House Dragomir)
Church (Runeheim Diocese)
Rookery (RSS)
Graveyard (1/5 Full)
Smithing District
Needleworker’s Workshops
Carpenter’s Workshops
Refectorium – (Runeheim Diocese)
Brothel (The Disinherited)
Bureau (House Dragomir)
1: All unemployed population that can farm should farm at Near Fjarhus
2: All unemployed population that cannot farm should bury bodies on locations where there are paths
3: All population not farming or burying bodies should contribute Labor to ongoing construction projects
4: All population that is capable and not performing another task should produce stone on the Graverens
5: If the Fort or any of its upgrades are staffed by an Organization other than House Dragomir spend Influence to take control of that landmark
Warehouse (The Grey Company): 2 Military Mounts, 2 Military Weaponry
Warehouse (The Shahzadah): 6 Lumber, 10 Stone, 12 Iron Beams, 10 Preserved Rations, 12 Hide Bundles
Stockpile: 1 Preserved Rations, 13 Stone, 10 Oil, 10 Canvas, 4 Lumber, 4 Hide Bundles
Paths
Roads