Herbs, Drugs and Poisons
Herbs are gathered by characters with the Woodsman ability from the Survival Skill and used by Apothecaries to produce effects, both helpful and harmful to the human body, from the saps, unguents, seeds, juice, and other pulps and parts of various herbs.  The skills of woodsmen and apothecaries are looked upon with some level of suspicion by common people because woods witches and druids are known to use these techniques as well, though they are able to produce effects that common apothecaries cannot begin to reproduce. Most woodsmen and apothecaries are benign people simply seeking to benefit from nature, but their association with heresy, witchcraft, poison, and their refusal to rely only on the sacred medicine of the Hospitalier Order are all grounds to keep them at arm’s length.
When a character with the Woodsman (Survival 3) ability locates an herb in game, they may pick up the herb and turn it in as a Task in order to receive the appropriate tag. A character may only naturally carry one herb at a time, but means such as Gathering Pouches exist to increase that limit.
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Herb Traits
All herbs have three traits naturally from the below list. Early on, practitioners attempted to name the traits of herbs by the effects they could draw from them in their mixtures. However, as the apothecary arts became more sophisticated, these names became less purely indicative of a given herbs effects when properly brewed. Still, these traits have become the common parlance of the craft, even if they aren’t always accurate.
Stimulant
Clarifier
Nimblemind
Focus Aid
Paralytic
Depressent
Neurotoxin
MindburnerÂ
Soporific
Apathetic
Addictive
Hallucinogen
Anesthetic
Intoxicant
Restorative
Undetectable
Pleasant
Foul
Antidote
Purger
Rare Herb TraitsÂ
Some extremely rare herbs and other strange substances contain traits that are beyond the understanding of all but Master Apothecaries. Â
Mytheine
Alerrant
Felluric
Rubenon
Recipes
Each drug produced by an apothecary is unique in a number of ways including delay, potency, application and specific. Please read each recipe carefully for all the relevant details. Also note that each Trait required by a recipe must be satisfied by its own Herb.
Item Name | Skill Requirement | Application | Effect | Effort | Materials |
---|---|---|---|---|---|
Extraction | Basic | N/A | Split the input Herb into two Herbs- each with a single Trait present in the original Herb. Any Traits beyond these two are lost. | 1 | 1 Herb with at least two Traits |
A Thousand Cuts | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Bleed immediately after a Hit, even if the Hit was successively defended. | 1 | 1 Herb with the Stimulant Trait, 1 Herb with the Relaxant Trait |
Whip's Sting | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Pain immediately after a Hit, even if the Hit was successively defended. | 1 | 1 Herb with the Irritant Trait, 1 Herb with the Excitant Trait |
Stumble Oil | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Knockdown 5 Beats after a Hit, even if the Hit was successively defended. | 1 | 1 Herb with the Relaxant Trait, 1 Herb with the Paralytic |
Sailor's Bane | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Stun 5 Beats after a Hit, even if the Hit was successively defended. | 1 | 1 Herb with the Paralytic Trait, 1 Herb with the Neurotoxin Trait |
Windthief | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Shock 5 Beats after a Hit, even if the Hit was successively defended. | 1 | 1 Herb with the Excitant Trait, 1 Herb with the Mindburner Trait |
Nightmange | Basic | Ingested | Slow Poison 2. Target must spend Discipline to consume this due to the foul taste and it cannot be hidden. After thirty minutes, target gains one additional use of Discipline for the next hour or until used. | 1 | 1 Herb with the Foul Trait, 1 Herb with the Focus Aid Trait |
Painter's Brew | Basic | Ingested | Slow Poison 2. After thirty minutes, targets one additional level in the Performance skill for the next hour. In addition, target gains the Minor Delusion that the last significant scene they were a part of was spiritually important to them for the duration. | 1 | 1 Herb with the Hallucinogen Trait, 1 Herb with the Clarifier Trait |
Lost Boy | Basic | Ingested | Slow Poison 2. After thirty minutes, the target gains the Belief: Never Do What You're Told To Do, and a Minor Delusion that everyone is trying to tell them what to do for the next hour. | 1 | 1 Herb with the Irritant Trait, 1 Herb with the Hallucinogen Trait |
Goblin Grass | Basic | Inhalant Smoke | Intoxicating (3) after five minutes of exposure. If a character becomes intoxicated from this, they gain Comfort and their Revelry trait for beer activates as if they had become intoxicated on Beer. | 1 | 1 Herb with the Intoxicant Trait, 1 Herb with the Fortifier Trait |
Siren's Song | Basic | Inhalant Smoke | Intoxicating (3) after five minutes of exposure. If a character becomes intoxicated from this, they gain Luxury and their Revelry trait for wine/spirits activates as if they had become intoxicated on wine or spirits. | 1 | 1 Herb with the Intoxicant Trait, 1 Herb with the Pleasant Trait |
Shariqyn Levy | Basic | Ingested | Slow Poison 2. After thirty minutes, the target falls asleep and cannot be awoken for thirty minutes. Light Sleeper has no effect during this time. | 1 | 1 Herb with the Soporific Trait, 1 Herb with the Undetectable Trait Trait |
Soldier's Smoke | Basic | Inhalant Smoke | Slow Poison 2. After five minutes of exposure, target ignores the effects of Trauma and Miserable for two hours. Target gains or increases a Compulsion to seek out and use this drug. | 1 | 1 Herb with the Pleasant Trait, 1 Herb with the Addictive Trait |
God's Eye | Basic | Inhalant Smoke | Slow Poison 2. After five minutes of exposure, target hallucinates for one hour about subjects relevant to their current story. | 1 | 1 Herb with the Hallucinogen Trait, 1 Herb with the Intoxicant Trait |
Istra's Arm | Basic | Ingested | Slow Poison 2. After thirty minutes, target gains a Minor Strength Affliction. | 1 | 1 Herb with the Relaxant Trait, 1 Herb with the Intoxicant Trait |
Walderrick's March | Basic | Ingested | Slow Poison 2. After thirty minutes, target gains a Minor Speed Affliction. | 1 | 1 Herb with the Paralytic Trait, 1 Herb with the Intoxicant Trait |
Samael's Drip | Basic | Ingested | Slow Poison 2. After thirty minutes, target gains a Minor Fortitude Affliction. | 1 | 1 Herb with the Immune Shock Trait, 1 Herb with the Intoxicant Trait |
Dullard's Tea | Basic | Ingested | Slow Poison 2. After thirty minutes, target gains a Minor Intellect Affliction. | 1 | 1 Herb with the Neurotoxin Trait, 1 Herb with the Intoxicant Trait |
Blue Devil | Basic | Ingested | Slow Poison 2. After thirty minutes, target gains a Minor Faith Affliction. | 1 | 1 Herb with the Depressant Trait, 1 Herb with the Intoxicant Trait |
Smiler's Salts | Basic | Ingested | Slow Poison 2. After thirty minutes, target gains a Minor Resolve Affliction. | 1 | 1 Herb with the Mindburner Trait, 1 Herb with the Intoxicant Trait |
Maiden's Wrath | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Minor Strength Affliction. | 1 | 1 Herb with the Relaxant Trait, 1 Herb with the Apathetic Trait |
Mudfoot | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Minor Speed Affliction. | 1 | 1 Herb with the Paralytic Trait, 1 Herb with the Apathetic Trait |
Badger's Bite | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Minor Fortitude Affliction. | 1 | 1 Herb with the Immune Shock Trait, 1 Herb with the Apathetic Trait |
Noggin Knocker | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Minor Intellect Affliction. | 1 | 1 Herb with the Neurotoxin Trait, 1 Herb with the Apathetic Trait |
Bishop's Bite | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Minor Faith Affliction. | 1 | 1 Herb with the Depressant Trait, 1 Herb with the Apathetic Trait |
Doubting Dust | Basic | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Minor Resolve Affliction. | 1 | 1 Herb with the Mindburner Trait, 1 Herb with the Apathetic Trait |
Auroch's Blood | Basic | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Minor Strength Affliction. | 1 | 1 Herb with the Steroid Trait, 1 Herb with the Foul Trait |
Hare's Blessing | Basic | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Minor Speed Affliction. | 1 | 1 Herb with the Stimulant Trait, 1 Herb with the Foul Trait |
Stone Syrup | Basic | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Minor Fortitude Affliction. | 1 | 1 Herb with the Fortifier Trait, 1 Herb with the Foul Trait |
Clearleaf | Basic | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Minor Intellect Affliction. | 1 | 1 Herb with the Nimblemind Trait, 1 Herb with the Foul Trait |
Penance Draught | Basic | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Minor Faith Affliction. | 1 | 1 Herb with the Clarifier Trait, 1 Herb with the Foul Trait |
Coward's Cure | Basic | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Minor Resolve Affliction. | 1 | 1 Herb with the Focus Aid Trait, 1 Herb with the Foul Trait |
Moontea | Basic | Ingested | Slow Poison 2. After thirty minutes, the target cannot conceive offspring for one Chapter. Applies one Discomfort for the Chapter. | 1 | 1 Herb with the Purger Trait, 1 Herb with the Irritant Trait |
Goblin Dung | Basic | Contact | Target substance that this is applied to now requires anyone trying to consume it to spend a Discipline to overcome the foul taste. | 1 | 1 Herb with the Irritant Trait, 1 Herb with the Foul Trait |
Ink | Basic | N/A | Can be used to write up to 20 pages of notes or letters. | 1 | 3 Herbs (any) |
Incense | Basic | N/A | Used as part of certain rituals | 1 | 3 Herbs (any) |
Distillation | Advanced | N/A | Split the input Herb into three Herbs- each with a single Trait present in the original Herb. Any Traits beyond these three are lost. | 2 | 1 Herb with at least three Traits |
Withering Salt | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target becomes Exhausted and cannot Recover for the rest of the Period. | 2 | 1 Herb with the Soporific Trait, 1 Herb with the Immune Shock Trait |
Viper's Kiss | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Strike 5 Beats after a Hit, even if the Hit was successively defended. | 2 | 1 Herb with the Immune Shock Trait, 1 Herb with the Purger Trait |
Last Goodnight | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Blackout 5 Beats after a Hit, even if the Hit was successively defended. | 2 | 1 Herb with the Soporific Trait, 1 Herb with the Paralytic Trait |
Lockjoint | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Grab 5 Beats after a Hit, even if the Hit was successively defended. | 2 | 1 Herb with the Paralytic Trait, 1 Herb with the Anesthetic Trait |
Dumal's Stand | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target may use Injured limbs for one hour. After one hour, the target becomes Exhausted. | 2 | 1 Herb with the Anesthetic Trait, 1 Herb with the Clarifier Trait |
Greyveil | Advanced | Ingested | Slow Poison. After thirty minutes, the target gains the following effects for the rest of the Period: they may carry heavy objects and dig as if they had Impressive Strength, they may Exploit one additional time from each Gathering Node they have the skill to gather from, and they gain three Effort toward any Crafting Action. Until the end of the next Chapter, they become Miserable whenever they wake up, may not defend against any Obey call, may not participate in Functions, and are unable to express emotion or derive pleasure from any source. | 2 | 1 Herb with the Addictive Trait, 1 Herb with the Depressant Trait |
Torchlight Tea | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target becomes Alert after the sun goes down and whenever they are in a dark space for the next twenty four hours. For the duration, they suffer the effects of Battered outdoors during the day. | 2 | 1 Herb with the Focus Aid Trait, 1 Herb with the Excitant Trait |
Grimchew | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target treats their Grit as if it were two levels higher for the purposes of being Battered for the rest of the Period. | 2 | 1 Herb with the Excitant Trait, 1 Herb with the Anesthetic Trait |
Witch Poultice | Advanced | Contact | When applied to wounds as a poultice and held in place with a Bandage, a Battered or Injured target will become Healthy after four hours of rest. Strenuous activity such as combat during this four hours will ruin the effect. | 2 | 1 Herb with the Restorative Trait, 1 Herb with the Anesthetic Trait |
Madwife's Outburst | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target becomes manic for the rest of the Period and may shout their Bonds, Beliefs and Devotion in order to call Nerve even if they would not be relevant to the scene. | 2 | 1 Herb with the Excitant Trait, 1 Herb with the Neurotoxin Trait |
Knight's Folly | Advanced | Ingested | Slow Poison 2. After five minutes, the target becomes immune to Stunning Conditions for the next hour. The target permanently gains or increases a Compulsion to seek out and use this drug. (addictive) | 2 | 1 Herb with the Addictive Trait, 1 Herb with the Anesthetic Trait |
Lion's Last Roar | Advanced | Ingested | Slow Poison 2. After five minutes, the target gains the effects of Impressive Strength for the next hour. At the end of the hour, the target becomes Exhausted. The target permanently gains or increases a Compulsion to seek out and use this drug. (addictive) | 2 | 1 Herb with the Steroid Trait, 1 Herb with the Addictive Trait |
Courier's Haste | Advanced | Ingested | Slow Poison 2. After five minutes, the target gains the effects of Impressive Speed for the next hour. At the end of the hour, the target becomes Exhausted. The target permanently gains or increases a Compulsion to seek out and use this drug. (addictive) | 2 | 1 Herb with the Stimulant Trait, 1 Herb with the Addictive Trait |
Stonebones | Advanced | Ingested | Slow Poison 2. After five minutes, the target gains the effects of Impressive Fortitude for the next hour. At the end of the hour, the target becomes Exhausted. The target permanently gains or increases a Compulsion to seek out and use this drug. (addictive) | 2 | 1 Herb with the Fortifier Trait, 1 Herb with the Addictive Trait |
Brew of Regrets | Advanced | Ingested | Slow Poison 2. After ten minutes, the target will begin violently puking and the effects of any ingested drugs they have consumed in the last thirty minutes will be removed. The target becomes Exhausted and Miserable. This can also be used to terminate a pregnancy. | 2 | 1 Herb with the Purger Trait, 1 Herb with the Antidote Trait |
Husband's Eulogy | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target becomes Battered. After another hour, the target becomes Dying. | 2 | 1 Herb with the Restorative Trait, 1 Herb with the Undetectable Trait |
Winterchill | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target gains Despair. | 2 | 1 Herb with the Depressant Trait, 1 Herb with the Irritant Trait |
Catharsis | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target gains Despair. After an hour of appropriately roleplaying their Despair the target loses two Despair. | 2 | 1 Herb with the Depressant Trait, 1 Herb with the Clarifier Trait |
Prince's Bane | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target becomes Battered for an hour. After that hour, they fall asleep and appear dead until the end of the Period. Light Sleeper has no effect during this time. | 2 | 1 Herb with the Soporific Trait, Undetectable Trait Trait |
Smelling Salts | Advanced | Inhalant Powder | Slow Poison. A sleeping target instantly awakens, even if they are under the effects of Blackout or a drug that would otherwise keep them asleep. The target immediately suffers Trauma. | 2 | 1 Herb with the Irritant Trait, 1 Herb with the Restorative Trait |
Madman's Rush | Advanced | Inhalant Powder | Slow Poison. Target instantly becomes Inspired and permanently gains or increases a Compulsion to seek out and use this drug (Addictive). | 3 | 1 Herb with the Excitant Trait, 1 Herb with the Restorative Trait |
Sporedust | Advanced | Inhalant Powder | By gesturing at a target in melee range, the user may call Poison Shock on the target and suffer a Poison Shock themselves. | 3 | 1 Herb with the Irritant Trait, 1 Herb with the Immune Shock Trait |
See-Stars | Advanced | Inhalant Powder | By gesturing at a target in melee range, the user may call Poison Stun on the target and suffer a Poison Stun themselves. | 3 | 1 Herb with the Irritant Trait, 1 Herb with the Mindburner Trait |
Guilt's Reprieve | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target lowers the severity of one of their insanities by one for the rest of the Period. | 2 | 1 Herb with the Focus Aid Trait, 1 Herb with the Apathetic Trait |
Rogalian Salt | Advanced | Ingested | Slow Poison 2. After thirty minutes, target gains a Toughness call they may use against Poison for the rest of the Period or until used. | 2 | 1 Herb with the Fortifier Trait, 1 Herb with the Intoxicant Trait |
Velvet Chain | Advanced | Inhalant Smoke | Slow Poison 2. After five minutes of exposure, target may ignore the effects of Despair, Miserable and Trauma for the rest of the Period. Target permanently gains or increases a Compulsion to seek out and use this drug (addictive). | 2 | 1 Herb with the Addictive Trait, 1 Herb with the Pleasant Trait |
Cyaniel's Shroud | Advanced | Ingested | Slow Poison 2. After thirty minutes, the target gains the effects of Terrible Intellect for one hour. At the end of the hour, they lose their memory of the events of the last hour. | 2 | 1 Herb with the Neurotoxin Trait, 1 Herb with the Apathetic Trait |
Soulflight | Advanced | Ingested | Slow Poison 2. The next time the target sleeps, they will dream vividly of subjects important to them. This drug is often combined with Prayers for Providence. The target loses the effects of Light Sleeper for the rest of the Period. | 2 | 1 Herb with the Soporific Trait, 1 Herb with the Hallucinogen Trait |
Revivifier | Advanced | Inhalant Smoke | Slow Poison 2. After fifteen minutes of exposure, the target may Recover from being Exhausted. | 2 | 1 Herb with the Restorative Trait, 1 Herb with the Pleasant Trait |
Villain's Grip | Advanced | Ingested | Slow Poison 2. After thirty minutes, target gains a Severe Strength Affliction. | 2 | 2 Herbs with the Relaxant Trait, 1 Herb with the Intoxicant Trait |
Liquid Lethargy | Advanced | Ingested | Slow Poison 2. After thirty minutes, target gains a Severe Speed Affliction. | 2 | 2 Herbs with the Paralytic Trait, 1 Herb with the Intoxicant Trait |
Rogalian Pepper | Advanced | Ingested | Slow Poison 2. After thirty minutes, target gains a Severe Fortitude Affliction. | 2 | 2 Herbs with the Immune Shock Trait, 1 Herb with the Intoxicant Trait |
Wizard's Weight | Advanced | Ingested | Slow Poison 2. After thirty minutes, target gains a Severe Intellect Affliction. | 2 | 2 Herbs with the Neurotoxin Trait, 1 Herb with the Intoxicant Trait |
Soulblind | Advanced | Ingested | Slow Poison 2. After thirty minutes, target gains a Severe Faith Affliction. | 2 | 2 Herbs with the Depressant Trait, 1 Herb with the Intoxicant Trait |
Dark Chill | Advanced | Ingested | Slow Poison 2. After thirty minutes, target gains a Severe Resolve Affliction. | 2 | 2 Herbs with the Mindburner Trait, 1 Herb with the Intoxicant Trait |
Brawler's Bane | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Severe Strength Affliction. | 2 | 2 Herbs with the Relaxant Trait, 1 Herb with the Apathetic Trait |
Footbinder | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Severe Speed Affliction. | 2 | 2 Herbs with the Paralytic Trait, 1 Herb with the Apathetic Trait |
Bloody Tears | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Severe Fortitude Affliction. | 2 | 2 Herbs with the Immune Shock Trait, 1 Herb with the Apathetic Trait |
Thought Eraser | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Severe Intellect Affliction. | 2 | 2 Herbs with the Neurotoxin Trait, 1 Herb with the Apathetic Trait |
Lethia's Lament | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Severe Faith Affliction. | 2 | 2 Herbs with the Depressant Trait, 1 Herb with the Apathetic Trait |
Deathfear | Advanced | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Severe Resolve Affliction. | 2 | 2 Herbs with the Mindburner Trait, 1 Herb with the Apathetic Trait |
Stonetooth | Advanced | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Severe Strength Affliction. Target gains one Discomfort for the Chapter. | 2 | 1 Herb with the Steroid Trait, 1 Herb with the Foul Trait, 1 Herb with the Antidote Trait |
Quicksilver Chew | Advanced | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Severe Speed Affliction. Target gains one Discomfort for the Chapter. | 2 | 1 Herb with the Stimulant Trait, 1 Herb with the Foul Trait, 1 Herb with the Antidote Trait |
Rootblood | Advanced | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Severe Fortitude Affliction. | 2 | 1 Herb with the Fortifier Trait, 1 Herb with the Foul Trait, 1 Herb with the Antidote Trait |
Scholar's Philter | Advanced | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Severe Intellect Affliction. Target gains one Discomfort for the Chapter. | 2 | 1 Herb with the Nimblemind Trait, 1 Herb with the Foul Trait, 1 Herb with the Antidote Trait |
Penitent's Tincture | Advanced | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Severe Faith Affliction. Target gains one Discomfort for the Chapter. | 2 | 1 Herb with the Clarifier Trait, 1 Herb with the Foul Trait, 1 Herb with the Antidote Trait |
Coward's Resolve | Advanced | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Severe Resolve Affliction. Target gains one Discomfort for the Chapter. | 2 | 1 Herb with the Focus Aid Trait, 1 Herb with the Foul Trait, 1 Herb with the Antidote Trait |
Sublimation | Masterwork | N/A | Using this technique, a Master Apothecary may sub,imate a Malefica Bezoar into an herb with a single rare herb trait. Choleric becomes Mytheine, Phlegmatic becomes Rubenon, Melancholic becomes Felluric and Sanguine becomes Alerrant. | 3 | 1 Malefica Bezoar |
Vecatra's Venom | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Strike 2 immediately after a Hit, even if the Hit was successively defended. | 3 Effort, 1 Masterwork Effort | 2 Herbs with the Immune Shock Trait, 1 Herb with the Felluric Trait |
Last Call | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | A skilled user may call Poison Blackout 2 immediately after a Hit, even if the Hit was successively defended. | 3 Effort, 1 Masterwork Effort | 2 Herbs with the Paralytic Trait, 1 Herb with the Felluric Trait |
Twin Edge | Masterwork | Inhalant Powder | By gesturing at a target in melee range, the user may call Poison Strike on the target and suffer a Poison Strike themselves. | 4 Effort, 1 Masterwork Effort | 1 Herb with the Irritant Trait, 1 Herb with the Immune Shock Trait, 1 Herb with the Rubenon Trait |
Black Lullaby | Masterwork | Inhalant Powder | By gesturing at a target in melee range, the user may call Poison Blackout on the target and suffer a Poison Strike themselves. | 4 Effort, 1 Masterwork Effort | 1 Herb with the Irritant Trait, 1 Herb with the Paralytic Trait, 1 Herb with the Rubenon Trait |
Third Eye | Masterwork | Ingested | Slow Poison 2. After thirty minutes, all effects of theorems cast by the target are doubled for the rest of the Chapter. The target permanently gains or increases a Compulsion to seek out and use this drug. (addictive) This drug is known to cause Anacrusis more frequently. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Restorative Trait, 1 Herb with the Nimblemind Trait, 1 Herb with the Mytheine Trait |
Gripflux | Masterwork | Ingested | Slow Poison 2. After thirty minutes, the target gains the benefits of the Anacrusis Resistance perk for the rest of the Period. This has no effect if the target already has this perk. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Fortifier Trait, 1 Herb with the Focus Aid Trait, 1 Herb with the Mytheine Trait |
Miracle Tea | Masterwork | Ingested | Slow Poison 2. After thirty minutes, the target may ignore the effects of Battered and Injuries for the rest of the Period. If they suffer two Injuries, they are still Downed. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Restorative Trait, 1 Herb with the Stimulant Trait, 1 Herb withe Alerrant Trait |
Lurian's Kiss | Masterwork | Ingested | Slow Poison 2. After ten minutes, the target becomes Dying. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Undetectable Trait, 1 Herb with the Antidote Trait, 1 Herb with the Felluric Trait |
Iron Blood | Masterwork | Ingested | Slow Poison 2. After thirty minutes, the target gains one Toughness call vs Poison per Rest for the rest of the Chapter. | 3 Effort, 1 Masterwork Effort | 2 Herbs with the Fortifier Trait, 1 Herb with the Alerrant Trait |
Calm the Storm | Masterwork | Ingested | Slow Poison 2. After thirty minutes, the target may lower one Insanity by two levels of Severity for the rest of the Period. | 3 Effort, 1 Masterwork Effort | 2 Herbs with the Focus Aid Trait, 1 Herb with the Mytheine Trait |
Njordbreaker Ale | Masterwork | Ingested | Slow Poison 2. After thirty minutes, target gains a Crippling Strength Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Relaxant Trait, 1 Herb with the Rubenon Trait |
Basilisk Stew | Masterwork | Ingested | Slow Poison 2. After thirty minutes, target gains a Crippling Speed Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Paralytic Trait, 1 Herb with the Rubenon Trait |
Heartstopper | Masterwork | Ingested | Slow Poison 2. After thirty minutes, target gains a Crippling Fortitude Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Immune Shock Trait, 1 Herb with the Rubenon Trait |
Mindcrush | Masterwork | Ingested | Slow Poison 2. After thirty minutes, target gains a Crippling Intellect Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Neurotoxin Trait, 1 Herb with the Rubenon Trait |
Thorn's Touch | Masterwork | Ingested | Slow Poison 2. After thirty minutes, target gains a Crippling Faith Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Depressant Trait, 1 Herb with the Rubenon Trait |
Guardsbane | Masterwork | Ingested | Slow Poison 2. After thirty minutes, target gains a Crippling Resolve Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Mindburner Trait, 1 Herb with the Rubenon Trait |
Mylingblade | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Crippling Strength Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Relaxant Trait, 1 Herb with the Felluric Trait |
Blacksnare | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Crippling Speed Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Paralytic Trait, 1 Herb with the Felluric Trait |
Trollsbane | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Crippling Fortitude Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Immune Shock Trait, 1 Herb with the Felluric Trait |
Wizard's Doom | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Crippling Intellect Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Neurotoxin Trait, 1 Herb with the Felluric Trait |
Silent God | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Crippling Faith Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Depressant Trait, 1 Herb with the Felluric Trait |
Searing Doubt | Masterwork | Applied to a weapon during a Rest. Useable by a wielder who can call Conditions. | Slow Poison. After thirty minutes, target gains a Crippling Resolve Affliction. | 3 Effort, 1 Masterwork Effort | 3 Herbs with the Mindburner Trait, 1 Herb with the Felluric Trait |
Northblood | Masterwork | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Crippling Strength Affliction. Target gains one Discomfort for the Chapter and one Despair. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Steroid Trait, 1 Herb with the Alerrant Trait, 1 Herb with the Antidote Trait |
Elven Caress | Masterwork | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Crippling Speed Affliction. Target gains one Discomfort for the Chapter and one Despair. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Stimulant Trait, 1 Herb with the Alerrant Trait, 1 Herb with the Antidote Trait |
Dunnick Wisdom | Masterwork | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Crippling Fortitude Affliction. Target gains one Discomfort for the Chapter and one Despair. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Fortifier Trait, 1 Herb with the Alerrant Trait, 1 Herb with the Antidote Trait |
Sage's Last Gasp | Masterwork | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Crippling Intellect Affliction. Target gains one Discomfort for the Chapter and one Despair. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Nimblemind Trait, 1 Herb with the Mytheine Trait, 1 Herb with the Antidote Trait |
Lion's Blood | Masterwork | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Crippling Faith Affliction. Target gains one Discomfort for the Chapter and one Despair. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Clarifier Trait, 1 Herb with the Mytheine Trait, 1 Herb with the Antidote Trait |
Angel's Spine | Masterwork | Ingested | Slow Poison 2. Target must spend a Discipline to consume this due to the foul taste and it cannot be hidden. After one hour, the target may recover from a Crippling Resolve Affliction. Target gains one Discomfort for the Chapter and one Despair. | 3 Effort, 1 Masterwork Effort | 1 Herb with the Focus Aid Trait, 1 Herb with the Mytheine Trait, 1 Herb with the Antidote Trait |