Mechanisms & Devices
Some devices are larger scale Systems meant to enhance effects in other parts of the game, such as Gathering or City Buildings.
Some Devices fit together with others to form a complete Device. For example, Traps take a Trigger and a Payload item, together creating an entire Trap.
Schematics are classified either Basic or Advanced. This determines the Engineering Skill required to construct it or Disable it. Basic Schematics are accessible at the first Skill rank, while Advanced are accessible at Engineering Skill Rank 3.
In order to arm or ready for use any mechanical device, it takes 30 seconds of set up, fixing pins in place, winding springs, lining up cylinders and other physical manipulation, during which time such actions should be role-played. From loading a Firearm to setting up a trap, mechanical devices need this time to become readied again for their first, or subsequent uses.
A Device may be bypassed or disabled with 30 seconds of work by someone with Professional Tools: Engineering and who has the appropriate Skill level.
The Firearms Skill grants proficiency with this action, reducing the time to 10 seconds.
Hidden Spring-blade
Basic Schematic
Effect: User may call Strike on touch with the affected hand.
1 use per Reload.
Physrep: A bracer that covers at least the entire wrist and forearm.
Components: Shortblade, Hardware x5, Enclosure
Crossbow
Basic Schematic
Effect: User may use the Archery skill with a larp-safe crossbow.
1 use per Reload.
Physrep: a larp-safe crossbow
Components: Grip, Stock, Bowstring, Hardware x5, Enclosure
Grappling Hook Launcher
Advanced Schematic
Effect: User may use Ignore signal per “Leap” and take six steps instead of three under appropriate conditions
1 use per Reload.
Physrep: a larp-safe crossbow with a coil of rope
Components: Crossbow, Rope, Hardware x4, Enclosure
Locking Gauntlet
Basic Schematic
Effect: Still counts as Heavy Armor for the arm. User is immune to the Disarm effect
Device is loaded to activate and unloaded to drop the weapon.
Physrep: A metal gauntlet with gears attached.
Components: Heavy Armor (not consumed), Hardware x4, Enclosure
Spring-Distributed Breastplate
Advanced Schematic
Effect: Still counts as Heavy Armor for the torso. Gain 1 Armor Defense.
1 use per Reload.
Physrep: A breastplate with gears at the joints
Components: Heavy Armor (not consumed), Hardware x5, Enclosure, Padding x2
Matchlock Rifle
Advanced Schematic
Requires Black Powder Advanced Study
Effect: May use the Firearms skill at Shouting range (about 50 feet). Requires two hands.
1 use per Reload.
Physrep: A rifle physrep
Components: Stock, Gun Barrel x2, Hardware x14, Enclosure x2
Pistol
Advanced Schematic
Requires Black Powder Advanced Study
Effect: May use the Firearms skill at Speaking Range (about 10 feet)
1 use per Reload.
Physrep: a pistol physrep
Components: Grip, Gun Barrel, Hardware x14, Enclosure x2
Lock
Basic Schematic
Effect: The affected window, door or lock cannot be opened or entered. Each Lock has passcode of letters, and a key with the same letters can be used to bypass it.
Physrep: a lock
Components: Hardware x4, Enclosure
Key
Basic Schematic
Effect: A Key with a specific set of letters on it made to bypass a lock with the same letters.
Physrep: Large key
Components: Hardware x1
Small Clock
Advanced Schematic
Effect: Allows user to carry a small pocket watch. May allow you to accurately judge time when important to plot.
Physrep: a pocket watch that ticks when listened to closely
Components: Hardware x5, Enclosure
Hidden Gun
Advanced Schematic
Effect: May use the Firearms skill at Speaking Range. Reload time is doubled.
Physrep: Any held item (including another weapon) at least 24in in length, or a bracer that covers at least your entire wrist and forearm. Components: Pistol, Hardware x5, Enclosure, Padding
Mechanized Crafting Tools
Advanced Schematic
Effect: Halves the time of all crafting
Physrep: Appropriate professional tool physrep with gears or other mechanized parts visible
Components: Professional Tools, Hardware x6, Enclosure x1
Mechanized Gathering Tools
Advanced Schematic
Effect: Add 1 Gathering Action when used for Gathering
Physrep: None
Components: Professional Tools, Hardware x6, Enclosure x1
Trap Timer
Advanced Schematic
Effect: This a Trap Trigger. It can be set for up to five minutes from the time it is set.
Physrep: something that audibly ticks when listened to carefully
Components: Hardware x5, Enclosure
Pressure Plate
Advanced Schematic
Effect: This is a Trap Trigger. It goes off when someone places or removes weight from it after it is set.
Physrep: a hard surface at least 12inx12in on one or more springs.
Components: Hardware x8, Enclosure
Tripwire Trigger
Basic Schematic
Effect: This is a Trap Trigger. It goes off when the wire is disturbed is disturbed enough to set off the physrep.
Physrep: Wire attached to a mousetrap or other noisemaking device.
Components: Hardware x4, Enclosure
Loud Payload
Basic Schematic
Effect: The trap triggers a blasting cap or the Bang call. If placed near sleeping characters, they are woken up. Black Powder required for Reload.
Physrep: A container of powder.
Components: Black Powder, Hardware x4, Enclosure
Needle Payload
Basic Schematic
Effect: The trap delivers a Poison to its victim.
Physrep: a small tube or vial of liquid (no needles)
Components: Hardware x5, Enclosure, an intraveinous poison or drug
Splash Payload
Basic Schematic
Effect: The trap delivers a Quality effect to its victim, such as Sacred, or Fire, depending on the material loaded.
Physrep: a small tube or vial of liquid
Components: Hardware x5, Enclosure, Quality item
Weapon Payload
Basic Schematic
Effect: The trap delivers Strike to the person who triggered it.
Physrep: a larp-safe melee weapon
Components: Any melee weapon, Hardware x4, Enclosure
Crane
Advanced Schematic
Effect: Crane is built on a specific City Lot. Once constructed, anyone using the Labor downtime action may add their Engineering to the amount of Labor they generate toward the project. The crane must be Salvaged to be moved. Requires the Crane Operations Advanced Study to operate.
Physrep: None
Components: Framex4, Hardwarex6, Enclosurex1, Ropex5, Harnessx2
Wine Press
Basic Schematic
Effect: Attaches to a Vinyard (limit one per Vinyard). Doubles the output of the Vinyard.
Physrep: None
Components: Frame, Hardwarex8, Enclosure, Barrelx2
Windmill
Advanced Schematic Requires Natural Translation Advanced Study
Effect: Can be placed on any kind of Province to generate 1 Energy toward powering another device. If placed on Hills, it generates 2 Energy.
A Resource Area may only have one Energy Generator at a time.
Physrep: None
Components, Frame x 4, Hardware x12, Enclosure, Lumber x 4, Beam x4, Labor x 2
Watermill
Advanced Schematic
Requires Natural Translation Advanced Study
Effect: Can be placed on a river or coast to generate 4 Energy toward powering another device. If placed on a Lake, generates 1 Energy.
A Resource Area may only have one Energy Generator at a time.
Components: Frame x 4, Hardware x12, Enclosure, Lumber x 4, Beam x4, Labor x 2
Horsepower System
Advanced Schematic
Effect: A Draft Horse may be used to to produce 1 Energy toward powering another device. In order to work, a Draft Horse must be fed 10 Vegetables. A Resource Area may only have one Energy Generator at a time.
Components: Hardwarex6, Enclosurex1, Ropex5, Harnessx5
Thermal Furnace System
Advanced Schematic
Effect: May input up to 3 Fuel to produce 1 Energy each toward powering another device. A Resource Area may only have one Energy Generator at a time.
Physrep: None
Components, Plate x 4, Hardware x12, Enclosure, Lumber x 4, Beam x4, Labor x 2
Work Systems
Advanced Schematic
Effect: Convert Energy into additional work when a Gathering Skill action is taken. These can be built for Forestry, Farming, or Mining. A Resource Area may only have one Energy Generator at a time.
Work Systems can only be used by one character per Chapter. Any extra resources generated by a Work System go to the Province’s owner by default.
Physrep: None
Components: Lumber x3, Hardware x50, 10 Iron Beams, Framex2, Enclosure x2